View all by Speculative Simulations Ltd
Creator
Follow Speculative Simulations Ltd
Follow
Following Speculative Simulations Ltd
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
Essenceborn
←
Return to Essenceborn
Devlog
Changelog: 9 June 2021
June 09, 2021
by
Speculative Simulations Ltd
1
A pretty small update given its been almost 2 months since the last one. Some minor bug fixes and a couple of new champions. Two spiders are in. There will eventually be one for each faction keyword,...
Continue reading
Changelog: 16 April 2021
April 16, 2021
by
Speculative Simulations Ltd
This update is mostly work on the single player puzzle framework, with a little bit done on the terrain tiles. The terrain update includes a little more shadow around height changes in rock terrain. F...
Continue reading
Changelog: 14 March 2021
March 14, 2021
by
Speculative Simulations Ltd
Lockdown is easing and schools just started opening up again so (finally!) I can get back to updating the game. A mixed bag of changes for this long-delayed update. Client fix for units freezing when...
Continue reading
Changelog: 13 November 2020
November 13, 2020
by
Speculative Simulations Ltd
The big change in this update is to the deck manager: This is now a single screen and is always in "edit" mode. Other client changes are further tidying up of single player, ensuring it ends games cor...
Continue reading
Changelog: 4 November 2020
November 04, 2020
by
Speculative Simulations Ltd
1
As well as finally updating the screenshots on itch.io, this update includes: Client - clean up rock edges - back facing sprite and walk animation for Giant Ferrets - surrendering a single player l...
Continue reading
Changelog: 16 October 2020
October 16, 2020
by
Speculative Simulations Ltd
1
A modest update with a couple of units, tidying up descriptions and terrain, and progress on the single player system. While it is only small changes, the single player engine is really coming along n...
Continue reading
Changelog: 2 October 2020
October 02, 2020
by
Speculative Simulations Ltd
1
Most of the items from the last update have been finished off plus one or two extras. Along with grass, the rock is now textured too: There's still more work to be done, especially with shadows from s...
Continue reading
Changelog: 22 September 2020
September 22, 2020
by
Speculative Simulations Ltd
1
It's been a long time coming - 2 months since the last update. A fair bit of work has been done on several different fronts. Terrain First up, there is a new terrain rendering system. The grass terrai...
Continue reading
Changelog: 24 July 2020
July 24, 2020
by
Speculative Simulations Ltd
1
The groundwork for animations for terrain conditions and generic attack animations is now in. There are a few bug fixes and cosmetic changes but no major features for this update. Client : - rune doc...
Continue reading
Changelog: 6 July 2020
July 06, 2020
by
Speculative Simulations Ltd
1
This has largely been a bug fixing update, though there are a couple of new champions as a little bonus. Also the framework for game replays is now live. Server Fix for "nearest champion" occasionally...
Continue reading
Changelog: 19 June 2020
June 19, 2020
by
Speculative Simulations Ltd
Client - Fix unit facing after attacking - Fix for edge blurring bleeding into chasms - 3 new unit sprites (weresharks!) Server - 4 new units, 6 new spells - Enabled non-rune equipment - Fix for...
Continue reading
Changelog: 5 June 2020
June 05, 2020
by
Speculative Simulations Ltd
Minor updates continue with some graphics tweaks and design updates. On the graphics side, the maps are now a bit darker with higher terrain returning to full brightness. This gives a slight subtle im...
Continue reading
Changelog: 16 May 2020
May 16, 2020
by
Speculative Simulations Ltd
Development is back on, despite coronavirus lockdown getting in the way. Expect smaller updates (like this one) but they should be fairly regular again. In this update one new champion has been added,...
Continue reading
Changelog: 20 March 2020
March 20, 2020
by
Speculative Simulations Ltd
Client - new sprites for Banner of the Rat; Banner of the Frog; Chopping Block; - sprite for Mangonel - fix to targetting abilites that use spell presence for range - fix for damage or condition p...
Continue reading
Changelog: 28 February 2020
February 28, 2020
by
Speculative Simulations Ltd
This is a very small update. It happens some times. Client - Sprites for relics: Fissure, Soul Sphere Server - Tome of Wind - Add Wildfire condition and Ignite ability to Tome of Fire - One-off co...
Continue reading
Changelog: 14 February 2020
February 14, 2020
by
Speculative Simulations Ltd
This week has a substantial client update. The biggest technical change is that the Ink framework (from Inkle, used to control narrative games like 80 Days) has been integrated in to manage the tutori...
Continue reading
Changelog: 31 January 2020
January 31, 2020
by
Speculative Simulations Ltd
The major feature for this update is the chat lobby - now available in the menu and ranked queue. Use /who to see who is logged in. Client - Chat available in main menu and ranked queue - New border...
Continue reading
Changelog: 15 January 2020
January 15, 2020
by
Speculative Simulations Ltd
Development is back on after a break over December. This first update includes a load of new abilities related to spell casters, packed into a few new equipment options. It also includes an overhaul o...
Continue reading
Changelog: 10 December 2019
December 10, 2019
by
Speculative Simulations Ltd
This update brings the Scaled theme up to playability. This is also the last update before 2020 - there will be a 4 week turnaround on the next client update, although I will continue fixing any serve...
Continue reading
Changelog: 21 November 2019 (AI update!)
November 21, 2019
by
Speculative Simulations Ltd
1
The big update for these two weeks is the skirmish AI. This is a rough beginning of a bot player with plenty of easy improvements that will go in over the next few updates. For this update, any player...
Continue reading
Changelog: 8 November 2019
November 08, 2019
by
Speculative Simulations Ltd
2
Sand and ice are in which means all terrain is finished! Plenty more quality of life updates too. Client - targetting now understands keyword, condition and name restrictions - spell targetting unde...
Continue reading
Changelog: 24 October 2019
October 24, 2019
by
Speculative Simulations Ltd
Two major parts to this update: 1) Zombies are now a complete theme; 2) Overhaul of champion display UI Server - death tests now occur in parallel, not one unit at a time - Zombie units for Scaled;...
Continue reading
Changelog: 10 October 2019
October 10, 2019
by
Speculative Simulations Ltd
Lots of tidying up of bugs introduced in earlier updates, in particular to the deck manager. Also a lot of quality of life UI updates, more of the Zombie theme, and some graphical tweaks. Client - mu...
Continue reading
Changelog: 25 September 2019
September 25, 2019
by
Speculative Simulations Ltd
1
This one is a Big Update. Lots of new features to be found. Client - new animations: - fire, electric, poison, sonic, frost, acid, and psychic damage (plus sounds) - Passive status condition...
Continue reading
Changelog: 12 September 2019
September 12, 2019
by
Speculative Simulations Ltd
Less time than usual spent on this update, but it comes with some nice UI updates and a bit more content in the form of melee weapons. Client - Charmed status animation - the deck manager shows popu...
Continue reading
Changelog: 30 August 2019
August 30, 2019
by
Speculative Simulations Ltd
Smaller update for this two-week patch. The sprite editor work is still in progress, working towards basic animation. Client - custom shrines can be added to battlegroups and appear in-game - fix to...
Continue reading
Sprite creation: static champions
August 16, 2019
by
Speculative Simulations Ltd
1
With over 300 sprites to be made, getting this process fast and accurate is a Big Deal. I have begun work on a bespoke sprite editor that will help keep the art in the correct perspective for the game...
Continue reading
Changelog: 16 August 2019
August 16, 2019
by
Speculative Simulations Ltd
Work continues apace. The most exciting part of this update are the five new champions. Three of these are part of a new theme (the Scaled) though they will be a tier 3 or below until they have approp...
Continue reading
Changelog: 2 August 2019
August 02, 2019
by
Speculative Simulations Ltd
Client - knockback moves from Basic attacks (e.g. via Slam) now slide not walk - version number checking - equip shows in combat log - fixed player colours when observing - colour coding of runes...
Continue reading
Changelog: 18 July 2019
July 18, 2019
by
Speculative Simulations Ltd
This update has been pushed half a week early as there are already fairly substantial changes to content (new equipment!), UI (tile highlighting improvements), graphics (damage animations, new placeho...
Continue reading
Changelog
July 08, 2019
by
Speculative Simulations Ltd
Client updates are planned for every 2 weeks. This update has been brought forward to address the annoying ability description flickering bug. Change log for June 28 to July 8 Description boxes blocki...
Continue reading
Testing sprite creation
July 05, 2019
by
Speculative Simulations Ltd
1
Essenceborn is aiming to be a low-budget project so as to avoid the trap that many TCG games fall into where they are forced to continually release new content to gain sales, leading to power creep an...
Continue reading
Essenceborn year to date
July 01, 2019
by
Speculative Simulations Ltd
1
Essenceborn has been in development now for 1 year with a single programmer and no artists (so far!). I made a few videos along the way on a variety of topics - both showing progress and going over so...
Continue reading