Changelog: 10 December 2019
This update brings the Scaled theme up to playability. This is also the last update before 2020 - there will be a 4 week turnaround on the next client update, although I will continue fixing any server-side (rule) bugs.
Client
- fix to sprites with back facing sometimes looking the wrong way
- replaced the 20 second acid damage sound
- newly revealed runes are now greyed out when too expensive to play
- Esc key closes popups (like Settings)
- cleaner fonts for condition proc and damage text
- all condition descriptions simplified
- Bot games optional in ranked queue when the queue is empty and no more than two ongoing games
- Bot always available to players who have paid any amount on itch.io
Server
- four new champions, finishing up the Scaled theme
- three new banners
- fix to on-kill triggers like Fearsome Hunter
- Latched On and Dragging now follow the path of the dragging unit
- relocate abilities now correctly shift to the nearest tile
- movement caused by other units ignores engagement restrictions
- when two stealthed units bump, they now both destealth
- Tea Scholar is now Overpowered
- Burning Sands and Blinding Smoke spell redesign
- Soul Siphon only triggers on champions worth 30+ essence
- Generating sand removes grass and vegetation
Files
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Essenceborn
Status | In development |
Author | Speculative Simulations Ltd |
Genre | Strategy |
Tags | Fantasy, Multiplayer, Tactical, Turn-based |
More posts
- Changelog: 9 June 2021Jun 09, 2021
- Changelog: 16 April 2021Apr 16, 2021
- Changelog: 14 March 2021Mar 14, 2021
- Changelog: 13 November 2020Nov 13, 2020
- Changelog: 4 November 2020Nov 04, 2020
- Changelog: 16 October 2020Oct 16, 2020
- Changelog: 2 October 2020Oct 02, 2020
- Changelog: 22 September 2020Sep 22, 2020
- Changelog: 24 July 2020Jul 24, 2020
- Changelog: 6 July 2020Jul 06, 2020
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