It's been a long time coming - 2 months since the last update. A fair bit of work has been done on several different fronts.
Terrain
First up, there is a new terrain rendering system. The grass terrain has been moved over to this. It still uses tile sprites in a 2D+height style, but now these can be combined with a larger texture. This helps break up the large, monotonous sections of map:
and we can get a hybrid of a hand-drawn feel along with precise tiles.
The dirt terrain is currently moving across to this. You'll see some artefacts now as its tiles haven't been properly converted over:
but once its done it should be another improvement, especially on maps with loads of dirt like the Tar map.
Tornado
The tornado sprite finally got completed. To see it animated you'll have to go in-game, but here's its new look:
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