Changelog: 16 April 2021
Essenceborn » Devlog
This update is mostly work on the single player puzzle framework, with a little bit done on the terrain tiles.
The terrain update includes a little more shadow around height changes in rock terrain. For example there is now a bit more depth around the water edges here:
The list of changes:
Client:
- single player levels end if you disconnect for 2 min or restart client
- AI better understands portal interactions, in particular with engaging
- rock and snow shadows on height change
- fixes for rendering some grass steps
Server:
- Fixated no longer prevents targetting tiles (e.g. movement)
- first pass on Portal (minotaur) puzzle levels
- single player levels can now add unit conditions and modify starting ability cooldowns
Files
essenceborn-linux.zip 85 MB
Apr 16, 2021
Essenceborn client for Windows 81 MB
Apr 16, 2021
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Essenceborn
Status | In development |
Author | Speculative Simulations Ltd |
Genre | Strategy |
Tags | Fantasy, Multiplayer, Tactical, Turn-based |
More posts
- Changelog: 9 June 2021Jun 09, 2021
- Changelog: 14 March 2021Mar 14, 2021
- Changelog: 13 November 2020Nov 13, 2020
- Changelog: 4 November 2020Nov 04, 2020
- Changelog: 16 October 2020Oct 16, 2020
- Changelog: 2 October 2020Oct 02, 2020
- Changelog: 22 September 2020Sep 22, 2020
- Changelog: 24 July 2020Jul 24, 2020
- Changelog: 6 July 2020Jul 06, 2020
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