Changelog: 4 November 2020
Essenceborn » Devlog
As well as finally updating the screenshots on itch.io, this update includes:
Client
- clean up rock edges
- back facing sprite and walk animation for Giant Ferrets
- surrendering a single player level now ends the game properly
- more hooks for single player levels: ability activations, conditions being applied
- damage calculator now knows about Deep Wounds / Wounded
- equipping opponents now highlight at range 2
Server
- Fixed major crash when a condition added by both a passive ability and equipment got removed
- No longer able to equip opposing units outside equip range (range 2 of a friendly unit)
- Fix bug where failed deploys would still send unit info to the client, causing visual glitches
Files
essenceborn-linux.zip 85 MB
Nov 04, 2020
Essenceborn client for Windows 81 MB
Nov 04, 2020
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Essenceborn
Status | In development |
Author | Speculative Simulations Ltd |
Genre | Strategy |
Tags | Fantasy, Multiplayer, Tactical, Turn-based |
More posts
- Changelog: 9 June 2021Jun 09, 2021
- Changelog: 16 April 2021Apr 16, 2021
- Changelog: 14 March 2021Mar 14, 2021
- Changelog: 13 November 2020Nov 13, 2020
- Changelog: 16 October 2020Oct 16, 2020
- Changelog: 2 October 2020Oct 02, 2020
- Changelog: 22 September 2020Sep 22, 2020
- Changelog: 24 July 2020Jul 24, 2020
- Changelog: 6 July 2020Jul 06, 2020
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