Changelog: 14 March 2021
Essenceborn » Devlog
Lockdown is easing and schools just started opening up again so (finally!) I can get back to updating the game. A mixed bag of changes for this long-delayed update.
Client
- fix for units freezing when one dies with an idle animation running
- Split off single player (puzzle levels) and skirmish (PvP and PvE battles, battlegroup building etc.)
- Skirmish menu now displays current top 5 players and top 5 themes
- Icons and descriptions for new abilities (see below)
Server
- most maps with sand/snow/ice now have dirt or grass underneath rather than bare rock
- replaced Arrow Eater with Immunity: Ranged
- Minotaurs largely redesigned. Now an increased focus on melee, especially for winning any 1v1.
- Two new minotaur champions (no new sprites though)
Files
essenceborn-linux.zip 85 MB
Mar 14, 2021
Essenceborn client for Windows 81 MB
Mar 14, 2021
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Essenceborn
Status | In development |
Author | Speculative Simulations Ltd |
Genre | Strategy |
Tags | Fantasy, Multiplayer, Tactical, Turn-based |
More posts
- Changelog: 9 June 2021Jun 09, 2021
- Changelog: 16 April 2021Apr 16, 2021
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- Changelog: 2 October 2020Oct 02, 2020
- Changelog: 22 September 2020Sep 22, 2020
- Changelog: 24 July 2020Jul 24, 2020
- Changelog: 6 July 2020Jul 06, 2020
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