Changelog: 18 July 2019
This update has been pushed half a week early as there are already fairly substantial changes to content (new equipment!), UI (tile highlighting improvements), graphics (damage animations, new placeholder sprites) and bug fixes for the engine.
Client
- damage animation
- new tile highlights
- hold 'g' to highlight all tiles as a grid
- hold 's' to show spell presence
- fixed screen shudder on scrolling
- spell and equipment keywords show in their description
- fixed spell and equipment tile highlights
- fixed condition stack removal display bug
- new placeholder (unanimated) sprites for some Ratta and Katta units, thanks to the player "paper".
Server
- stack removal events were not always firing correctly (e.g. Subverted)
- auras check all trigger conditions before proccing (e.g. Range Finder)
- all buff auras (Defender, Empathy etc) require 2 shared keywords
- all buff/debuff auras now only target champions
- changing a unit's controller to friendly removes any engaged conditions
- spells that target units can no longer be cast at empty tiles
- equipment runes are now removed from the dock
- can no longer equip multiple times one one unit
- equipment can be targetted at friendly champions and adjacent opposing champions
- Take form no longer removes activated abilities from equipment or spells
- 12 new equipment, 3 new spells
Files
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Essenceborn
Status | In development |
Author | Speculative Simulations Ltd |
Genre | Strategy |
Tags | Fantasy, Multiplayer, Tactical, Turn-based |
More posts
- Changelog: 9 June 2021Jun 09, 2021
- Changelog: 16 April 2021Apr 16, 2021
- Changelog: 14 March 2021Mar 14, 2021
- Changelog: 13 November 2020Nov 13, 2020
- Changelog: 4 November 2020Nov 04, 2020
- Changelog: 16 October 2020Oct 16, 2020
- Changelog: 2 October 2020Oct 02, 2020
- Changelog: 22 September 2020Sep 22, 2020
- Changelog: 24 July 2020Jul 24, 2020
- Changelog: 6 July 2020Jul 06, 2020
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