Changelog: 25 September 2019
This one is a Big Update. Lots of new features to be found.
- new animations:
- fire, electric, poison, sonic, frost, acid, and psychic damage (plus sounds)
- Passive status condition
- when positive or negative conditions are added
- death "pop"
- equipment icons in unit display
- damage and status animations adjust to unit heights
- fix missing vegetation terrain
- fix ghosting text when activating an attack ability while moving
- fix essence globes appearing before unit removal animation
- Deck manager changes. Added "create bg" wizard.
- handle starting/ending single player levels. One example tutorial level.
- ambient sound track
- notify client of damage types
- added framework for single player levels
- Zombie mechanics
- fix to Latched On / Dragging
- Overpowered condition: restrict some units to max 1 in play
- 1 new equipment, 1 new champion
- champions that become engaged during start turn phase no longer count as "just engaged" and can disengage that turn
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