Changelog: 25 September 2019
This one is a Big Update. Lots of new features to be found.
Client
- new animations:
- fire, electric, poison, sonic, frost, acid, and psychic damage (plus sounds)
- Passive status condition
- when positive or negative conditions are added
- death "pop"
- equipment icons in unit display
- damage and status animations adjust to unit heights
- fix missing vegetation terrain
- fix ghosting text when activating an attack ability while moving
- fix essence globes appearing before unit removal animation
- Deck manager changes. Added "create bg" wizard.
- handle starting/ending single player levels. One example tutorial level.
- ambient sound track
Server
- notify client of damage types
- added framework for single player levels
- Zombie mechanics
- fix to Latched On / Dragging
- Overpowered condition: restrict some units to max 1 in play
- 1 new equipment, 1 new champion
- champions that become engaged during start turn phase no longer count as "just engaged" and can disengage that turn
Files
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Essenceborn
Status | In development |
Author | Speculative Simulations Ltd |
Genre | Strategy |
Tags | Fantasy, Multiplayer, Tactical, Turn-based |
More posts
- Changelog: 9 June 2021Jun 09, 2021
- Changelog: 16 April 2021Apr 16, 2021
- Changelog: 14 March 2021Mar 14, 2021
- Changelog: 13 November 2020Nov 13, 2020
- Changelog: 4 November 2020Nov 04, 2020
- Changelog: 16 October 2020Oct 16, 2020
- Changelog: 2 October 2020Oct 02, 2020
- Changelog: 22 September 2020Sep 22, 2020
- Changelog: 24 July 2020Jul 24, 2020
- Changelog: 6 July 2020Jul 06, 2020
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