Changelog: 16 August 2019


Work continues apace. The most exciting part of this update are the five new champions. Three of these are part of a new theme (the Scaled) though they will be a tier 3 or below until they have appropriate support units added. The Crypts faction have their first champion, and this is also the first champion drawn with help from the sprite editor so that it has correct perspective in all directions. I will be adding a separate post on this.

Client
 - fixed bug where relocations after moving caused invisible sprites
 - fixed an incorrect tile highlighting for unit-targetted spells
 - terrain textures now play nicer with low-end graphics
 - fix issues with unit status effects that appear before deployment

Server
 - 5 new units
 - 6 new spells
 - start of a new theme: Scaled
 - redesign making damage-over-time effects differ by damage type
 - spell keywords now apply to effects. E.g. spell damage types
 - "opposing units" clauses now exclude neutrals. Neutrals still treat everyone else as an opponent.
 - fixed spells: Avenging now fires correctly; Pygmy hippos won't spawn in chasms
 - Fiery/Chilling blows also cleanse all Frost/Fire keyword conditions respectively
 - Paralyzed sets defence to 0 and causes Careless
 - ap capped by current speed, not unmodified speed
 - shrines now have detection
 - Gelatinous Combine now correctly limits HP gain
 - auras are now correctly removed from the map when their condition is lost

Files

Essenceborn client for Linux 81 MB
Aug 16, 2019
Essenceborn client for Windows 77 MB
Aug 16, 2019

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