Changelog: 16 August 2019
Work continues apace. The most exciting part of this update are the five new champions. Three of these are part of a new theme (the Scaled) though they will be a tier 3 or below until they have appropriate support units added. The Crypts faction have their first champion, and this is also the first champion drawn with help from the sprite editor so that it has correct perspective in all directions. I will be adding a separate post on this.
Client
- fixed bug where relocations after moving caused invisible sprites
- fixed an incorrect tile highlighting for unit-targetted spells
- terrain textures now play nicer with low-end graphics
- fix issues with unit status effects that appear before deployment
Server
- 5 new units
- 6 new spells
- start of a new theme: Scaled
- redesign making damage-over-time effects differ by damage type
- spell keywords now apply to effects. E.g. spell damage types
- "opposing units" clauses now exclude neutrals. Neutrals still treat everyone else as an opponent.
- fixed spells: Avenging now fires correctly; Pygmy hippos won't spawn in chasms
- Fiery/Chilling blows also cleanse all Frost/Fire keyword conditions respectively
- Paralyzed sets defence to 0 and causes Careless
- ap capped by current speed, not unmodified speed
- shrines now have detection
- Gelatinous Combine now correctly limits HP gain
- auras are now correctly removed from the map when their condition is lost
Files
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Essenceborn
Status | In development |
Author | Speculative Simulations Ltd |
Genre | Strategy |
Tags | Fantasy, Multiplayer, Tactical, Turn-based |
More posts
- Changelog: 9 June 2021Jun 09, 2021
- Changelog: 16 April 2021Apr 16, 2021
- Changelog: 14 March 2021Mar 14, 2021
- Changelog: 13 November 2020Nov 13, 2020
- Changelog: 4 November 2020Nov 04, 2020
- Changelog: 16 October 2020Oct 16, 2020
- Changelog: 2 October 2020Oct 02, 2020
- Changelog: 22 September 2020Sep 22, 2020
- Changelog: 24 July 2020Jul 24, 2020
- Changelog: 6 July 2020Jul 06, 2020
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