Changelog: 15 January 2020

Development is back on after a break over December. This first update includes a load of new abilities related to spell casters, packed into a few new equipment options. It also includes an overhaul of many of the melee weapon equips.

 - added a little animation to fire terrain
 - global conditions have their own display
 - fix to spell presence displaying incorrectly in some cases
 - dragging unit runes now shows speed, damage and range.
 - manic only procs for melee units
 - many melee weapons now have passive abilities rolled into unique activated abilities
 - weapon equipment cost reductions
 - combo attacks and flanking now only proc from melee attacks
 - five new equipment, three new spells, one new relic


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