Essenceborn is aiming to be a low-budget project so as to avoid the trap that many TCG games fall into where they are forced to continually release new content to gain sales, leading to power creep and a reliance on a very large player base. Many of the fancy trimmings are being left out, for example there will be no rune art depicting the champions and spells. This is a big deal given that we are looking at 300-400 champions (and over 1000 runes altogether) by release.
The one "luxury" I'm including is a sprite with a walking animation for every champion. Of all the places to invest time and money I believe this will give the best return in terms of creating immersion and bringing the game maps to life. Not to mention that one of the big inspirations - 1994's Dark Legions - had walking animations way back when!
In this post I'm running over the system I am working on to rapidly (and cheaply) create these sprites. I hope to be able to give an artist a partly completed example with the correct perspective, number of frames, correct feet positioning, size etc.
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