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Recent updates

Changelog: 9 June 2021
1
A pretty small update given its been almost 2 months since the last one. Some minor bug fixes and a couple of new champions. Two spiders are in. There will even...
2 files
Changelog: 16 April 2021
This update is mostly work on the single player puzzle framework, with a little bit done on the terrain tiles. The terrain update includes a little more shadow...
2 files
Changelog: 14 March 2021
Lockdown is easing and schools just started opening up again so (finally!) I can get back to updating the game. A mixed bag of changes for this long-delayed upd...
2 files
Changelog: 13 November 2020
The big change in this update is to the deck manager: This is now a single screen and is always in "edit" mode. Other client changes are further tidying up of s...
2 files
Changelog: 4 November 2020
1
As well as finally updating the screenshots on itch.io, this update includes: Client - clean up rock edges - back facing sprite and walk animation for Giant F...
2 files
Changelog: 16 October 2020
1
A modest update with a couple of units, tidying up descriptions and terrain, and progress on the single player system. While it is only small changes, the singl...
2 files
Changelog: 2 October 2020
1
Most of the items from the last update have been finished off plus one or two extras. Along with grass, the rock is now textured too: There's still more work to...
2 files
Changelog: 22 September 2020
1
It's been a long time coming - 2 months since the last update. A fair bit of work has been done on several different fronts. Terrain First up, there is a new te...
2 files
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Last post
Battlegroup Guide The viable battlegroups fall into three categories: 1. Faction (meta) battlegroups. These are construc...
started by Speculative Simulations Ltd Jun 28, 2019
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Essenceborn is being made by a solo developer. In the current pre-alpha state the art, UI, sprite assets are "programmer...
started by Speculative Simulations Ltd Jun 28, 2019
319 views
No replies yet
2 replies
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